These are teenagers—15, 16—they want their parents involved in their games. That’s what I hear over and over…”I wish my mom and dad understood what my game is about…” They want to share that world. —Lisa Dawley, Ph.D.
Lisa Dawley is the Executive Director of the Jacobs Institute for Innovation in Education at the University of San Diego. I first me Lisa in 2006 when we were colleagues working on education projects in the 3D immersive world, Second Life. At that time, Second Life was an amazing platform for early adopter educators experimenting with how to use immersive worlds for learning. Lisa was then a professor and Chair of the Department of Edtech at Boise State University. Post Second Life, Lisa created 3D GameLab, a quest-based learning platform, and most recently, she designed and ran DreamBuilders and GameChangers Teen Innovation Camps at the UNC School of Education. Lisa raised two “gamer” sons. I spoke with Lisa this week about video games, the Maker movement, the digital world, and 21st century skills for innovation, design, and learning. [Read more…] about Inside An Innovation Learning Design Zone with Lisa Dawley, PhD